Tera in GW.
B.Ogborne
- Size 2m
- Scariness 9 (purely because you worry that you may never get off the top of it)
- Impressiveness 0
- Engineering 0
- Rigging 0
Lost City Traverse (from hotline over the top of M16 pitch series into Lost City...)
Shed
- Size: 50m+
- Scarinesss 7
- Impressiveness 8
- Engineering 2 (Really not enough)
- Rigging 3 (Not sure a bolt simply wedged between two rocks counts?)
FA999
Shed
- Size 35m
- Scariness 9 (Really the water was VERY cold and you could not get out of it)
- Impressiveness 4
- Engineering 1 (A lift was really needed...)
- Rigging 8 (Lots of unesissarily tight rebalys under waterfalls)
Andy Jurd
Size
Titan: 8
Plopzilla: 9 (bigger volume!)
Gladiators: 10 (bottomless!)
Dihedral: 7
Scaryness (add +1 if rigging/derigging, and +1 if descending, +1 for 9mm, knot passes, Rik's rigging etc etc)
Titan: 6
Plopzilla: 9
Gladiators: 9
Dihedral: 7 (+1 in daylight)
Impressiveness:
Titan: 4 (too dark)
Plopzilla: 6 (helictites are better than curtains)
Gladiators: 5
Dihedral: 10 (wow!)
Engineering:
Titan: 10 (50m through solid rock!!)
Plopzilla: 2 (Rik hitting squeeze with bolting hammer...)
Gladiators: 9 (steel traverse)
Dihedral: 2 (+6 for Winch meet)
Rigging:
Titan: 10 (perfect hangs, massive bolts)
Plopzilla: 2 (headfirst squeeze out onto pitch followed by Rik's 5 minute spits...)
Gladiators: 9 (steel traverse)
Dihedral: 6 (P-hangers)